Sep 25, 2011

Mechanic Walk



Just a walk cycle :)

Aug 1, 2011

Mechanic Character



Latest WIP. Took about 2.5 months to model/texture in Maya and rig/animate in XSI after work. Animation took about 2 days.

Credits to May Chow and Bruce Chang for providing tutorials and work samples. Also, credit to Adam Sale for creating the tutorials, giving advice, and providing useful custom ICE compounds for rigging purposes.

Jul 5, 2011

Animation Reel July 2011



Posed out and animated all characters, vehicles, and cameras for 'Hot Wheels: Battle Force 5'.
Last shot was animated using a clip from 11 Second Club.
Currently animating on 'League of Super Evil'. Stay tuned for updates!

Aug 4, 2010

Denial - 11 Second Club July Entry



Some animated dialog I did for the 11 Second Club July competition. The rig I used is pretty good - it's called the Norman rig and it's free to use. Special thanks to Hugo Cierzniak for customizing and posting this particular version on Romain Digonnet's site to share with others.

Aug 3, 2010

3D Grad Reel



Maya was used to model the characters and environment, ZBrush for some minor cloth detail, and XSI for rigging/animation and compositing. Adobe After Effects and Premiere were used for final editing. The music and sound FX were not created by me and were used for the sole purpose of presenting this demo.

Link here if it doesn't display properly.

May 15, 2009

Sexy Breakdown



This is a simple breakdown of the character from rig to final render and an excuse to animate a sexy walk cycle.

Link here if it doesn't display properly.

May 13, 2009

2D Flash Showreel



Some Flash pieces I animated over the past few years. The shows include George of the Jungle, Pucca, Being Ian, The Buzz on Maggie, and El Tigre. However, I can't take credit for the animated 'wheat' and 3D backgrounds. All music is purely for presentation purposes.

May 10, 2009

Final Composites



Here are a few action stills with final compositing. I added softness to the lighting which allowed me to render the environment with less detail and better render times, but still maintain the same visual mood.

Final Character Renders and Poses




These are the final rigged models based off the colored roughs. The hairstyles are quite different and the pant legs on one of the characters were lowered slightly for better appeal. Overall, the skin deformations seemed to work quite well.